Npc which is unbiased

NPCs

For a complete list of NPC names, see NPC names.

NPCs are friendly automated non-player characters that provide services to players.[1]

Standing near an NPC and pressing the button on it will open a dialogue window with one or more options for the player to select. Most NPCs are vendors, displaying a shop inventory when the "Shop" option is selected. They sell items to players in exchange for coins, and can be sold items by a player to obtain coins. Some NPCs also have other options that perform other functions.

Most NPCs are town NPCs, appearing after various milestones are achieved in game advancement. They move into structures the player must provide, known as houses, which are generally required for town NPCs to remain available. Each NPC will need its own house.

Town NPCs that have moved into houses reduce enemy spawn rates in the area, an effect that increases the more of them are present. With 3 or more town NPCs nearby, enemies generally stop spawning on or near the visible screen altogether (unless in Expert Mode or Master Mode). Players tend to utilize this effect by building large structures (towns or bases) with several integrated houses, to serve as their safe haven. These reductions are usually overridden by events like Blood Moons or Goblin Invasions, during which spawn rates return to normal or are elevated, and enemies will once again attack players and NPCs in the area.

Town NPCs generally walk around during the day. They remain still in their assigned houses at night and during events. NPCs have limited health and can take damage, and ultimately die from enemies, traps, lava, or by drowning in water; though they cannot be attacked directly by players (outside of special Voodoo Doll accessories or Rotten Eggs). They do not suffer from fall damage and their health regenerates over time. Additionally:

  • Town NPCs will attack nearby enemies, each NPC having its own unique form of attack. They will not actively pursue combat, however, but rather attack in an act of self-defense.
  • Town NPCs gain defense and damage boosts based on which bosses have been defeated in the current world.
  • Occasionally, NPCs sit in chairs and randomly "talk" to other NPCs or the player (shown as mouth movement and speech bubbles).

If an NPC is killed, they will respawn after a delay, as long as a suitable vacant house is still available. The requirement for their initial spawn will usually have to be met again (e.g. the inventory requirements of the Merchant, Demolitionist, or Arms Dealer) to respawn.

There are currently 26 / 25 / 23 / 21 / 19 Town NPCs, 7 / 6 of whom normally appear in hard mode. An additional 3 / 2 / 1 NPC (s) can be encountered that do not move into houses.

Housing [edit | edit source]

Each town NPC requires a suitable, vacant house. A house is a room of a certain size enclosed by a frame of blocks, with player-placed background walls, along with a valid light source, flat surface item, and comfort item. Two NPCs cannot live in the same house at the same time. Houses must not be located near Corruption or Crimson, and if those biomes spread too close to an occupied house, the NPC living there may move out from that house.

Town NPC home assignments can be rearranged using NPC flags from the housing menu, where players can also check whether a room is a suitable house.

If a house occupied by an NPC is damaged in a way that makes it invalid, the NPC will move out and walk around the area until a suitable house is restored. If there are vacant houses available in the world, the NPC may move into one of them. If the NPC gets killed and does not have a home, it will not respawn until a new house becomes available.

The Guide and Old Man are unique in that they always spawn upon creating a world. The guide will usually move into the first house built. The Old Man does not move into a house, but rather remains near the Dungeon's entrance, and respawns the following day if killed (while Skeletron has not yet been defeated).

Buying and Selling [edit | edit source]

Selecting the "Shop" option from the dialogue window, opened by pressing the button on a vendor NPC, will display a shop inventory similar to the player's own inventory. Items can be bought by moving them from the shop inventory into the player's inventory; The cost in coins will be subtracted from the player's storage as soon as the item is picked up from the shop inventory. An item can only be bought if its coin cost is available in the player's inventory ( or in the combined player's savings). Holding the button on stackable items allows the player to buy the item in bulk; the buy speed increases the longer the button is held.

Some NPCs sell biome-specific items when they are spoken to in certain biomes. They can be transported there by housing them there and waiting for the night (they will be teleported to their house at night once off-screen) or by using a King or Queen Statue. Note that the NPC does not need to live in the biome; talking to it while the player is in the biome is sufficient.

All NPC vendors can also be used to sell unwanted or surplus items to gain coins. The unwanted item (s) must be in the player's inventory. Hovering over the item while the NPC's inventory screen is open will display its sell value. Items are always sold to vendors at 1/5 of their purchase price. Not all items have a sell value (very common items such as Dirt or Wood have no value). Placing the item in the NPC's shop inventory will sell it, granting the player its sell value into their inventory. Sales to ( and purchases from) NPCs can be canceled while the NPC's inventory screen is still open: Sold items can be taken back in exchange for the amount they were sold for (and on Desktop and Mobile, purchased items can be sold back in exchange for the amount they were purchased for).

All NPC vendors have the same base buying and selling price. Item prices can be decreased by equipping a Discount Card, which is a rare drop from Pirate Invasions. On Desktop and Mobile, prices can also be higher or lower based on the NPC's happiness level.

All NPC vendors will sell pylons when their happiness level is above a certain threshold.

Town NPCs [edit | edit source]

The NPCs are listed in the order in which they are generally likely to be acquired. See Living preferences below for Desktop and Mobile biome and neighbor preferences. The term "other town NPCs" always includes the Old Man, Traveling Merchant, and town pets, but not the Skeleton Merchant.

Pre-Hardmode [edit | edit source]

NPC Description Spawn requirement Defending weapon ()Drops upon death
GuideProvides tips and a general guide on how to acquire other NPCs.
Provides recipes that include an item that is shown to him.
Always already present when starting a new world. Wooden bow
(with Wooden Arrows /
HM: Flaming Arrows)
(Ranged)
Green Cap
100%; only when named Andrew / always
MerchantSells basic tools and supplies. All players combined have more than 50 in their inventories.
Replaces the guide as the starting NPC when starting a new Not the bees world.
Throwing Knife
(Thrown)
n / A
NurseHeals players and cancels debuffs in exchange for coins. A player has more than 100 health and the merchant is present. Syringes
(Thrown; targets NPCs and heals)
n / A
DemolitionistSells explosives. A player has an explosive in their inventory and the merchant is present.
Replaces the guide as the starting NPC when starting a new For the worthy world.
Grenades
(Thrown; explodes)
n / A
Dye TraderSells the Dye Vatcrafting station.
Provides rare dyes in exchange for strange plants.
A player has a dye item or any item used to craft dye in their inventory, in addition to certain other conditions. Exotic scimitar
(Melee)
Exotic scimitar
1/8 (12.5%)
anglerGives fishing quests and rewards players for completing them. Found and spoken to in an Ocean biome. Frost Daggerfish
(Thrown)
n / A
ZoologistSells vanity, mount, pet, and critter-themed items. At least 10% of the Bestiary (53 entries) has been filled. Claws
(Melee)
n / A
DryadSells nature / Corruption / Crimson items, and can report the percentage of Corruption / Crimson and Hallow in the world. The Eye of Cthulhu, Eater of Worlds / Brain of Cthulhu, or Skeletron has been defeated. Dryad's blessing
(Area of ​​effect; buffs players and harms enemies)
n / A
PainterSells paint, painting tools, and paintings. 8 / 4 other town NPCs are in the world. Paintball gun
(Ranged)
Paintball gun
1/10 (10%)
GolferSells Golf Clubs, Balls, and other golfing items. Found and spoken to in the Underground Desert. Golf balls
(Thrown)
n / A
Arms dealerSells guns, bullets, and other ammunition. A player has bullets or a gun that shoots bullets in their inventory. Flintlock Pistol /
HM: Minishark
(Ranged)
n / A
TavernkeepSells items that summon and help with fighting the Old One's Army, most of them only in exchange for Defender Medals. Found and spoken to after the Eater of Worlds or Brain of Cthulhu has been defeated. ale
(Thrown)
Ale Tosser
1/8 (12.5%)
stylistCan change the player's hairstyle and sells Hair Dyes. Found and spoken to in a Spider Cave. Stylish scissors
(Melee)
Stylish scissors
1/8 (12.5%)
Goblin TinkererSells items such as the Tinkerer's Workshop, and can reforge items. Found and spoken to in the Cavern layer, after a Goblin Invasion has been defeated. Spiky Balls
(Thrown)
n / A
Witch DoctorSells the Blowgun, the Imbuing Station, summoner equipment, Fountains, and Leaf Wings. The Queen Bee has been defeated. Blowgun
(Ranged)
n / A
ClothierSells some vanity items, including the Familiar set. Skeletron has been defeated. Book of Skulls
(Magic; Shadowflame version)
Red hat
100%
MechanicSells the wrench, wire, and other mechanism-related items. Found and spoken to in the Dungeon. Combat Wrench
Wrench
(Thrown)
Combat Wrench
1/8 (12.5%)
Party girlSells novelty items that create colorful visual effects. 1/40 chance of spawning after 14 / 8 other town NPCs are in the world.
Replaces the Guide as the starting NPC when starting a new Drunk world.
Happy Grenade
(Thrown)
Happy Grenade
1/4 (25%); in stacks of 30–60

Hard mode [edit | edit source]

NPC Description Spawn requirement Defending weapon ()Drops upon death
WizardSells magic-related items. Found and spoken to in the Cavern layer. Flower of Fire
(Magic; inflicts On Fire!)
n / A
Tax collectorCollects property taxes from other NPCs. Earns 50 per NPC present, collectable by the player. A Tortured Soul is transformed with Purification Powder in the Underworld. Classy cane
(Melee)
Classy cane
1/8 (12.5%)
TruffleSells the Autohammer, Mushroom Spear, and other mushroom-themed items. A house is available in an above-ground Glowing Mushroom biome during Hardmode. Mushroom spore
(Magic; stationary until touched)
n / A
PirateSells the Cannon and other pirate-themed items. A Pirate Invasion has been defeated. Pirate Cannon
(Ranged)
n / A
SteampunkerSells the Clentaminator, Teleporter, Jetpack, and other items. A mechanical boss has been defeated. Clockwork Assault Rifle
(Ranged)
Ivy
100%; only when named Whitney
CyborgSells the Proximity Mine Launcher, Rockets, and Nanites. Plantera has been defeated. Rocket
(Ranged)
n / A
Santa ClausSells the Santa set, colored lights, Christmas trees and their decorations. The Frost Legion has been defeated and it is Christmas. Bauble
(Thrown)
n / A
PrincessSells several vanity and furniture items. All other town NPCs are in the world (except for the Old Man, Traveling Merchant, Santa Claus, and town pets). Crushing Crystals
(Magic; swiftly contracts out of sight after attacking target)
Resonance scepter
1/8 (12.5%)

Town pets [edit | edit source]

Not to be confused with pets.

Town pets are special town NPCs that appear at dawn (4:30 AM) the day after a pet license item sold by the Zoologist is used. They are not to be confused with pets, which follow the player around. Town pets have distinctive housing assignment banners, and can share houses with another NPC. They count as NPCs for pylon requirements and for decreasing enemy spawn rates in an area, but are not counted as neighboring NPCs in other NPCs' happiness calculations, and indeed do not positively or negatively affect the happiness of other NPCs in any way. Unlike other NPCs, town pets have no means of self-defense.

Town pets offer a unique "pet" option, which places the player directly in front of the pet when selected, and displays a petting animation. The effect is purely visual.

Other NPCs [edit | edit source]

The following NPCs are not considered town NPCs because they do not move into houses.

Stat boosts [edit | edit source]

All NPCs have a base defense stat of 15 (except for the Skeleton Merchant, who has 30), and their base attack stats vary from one NPC to another. In addition, all NPCs gain specific defense and damage boosts based on the bosses that have been defeated so far in the current world. These boosts are completely independent of each other (e.g. the "Hardmode entered" boost can potentially be gained without first attaining the "Eye of Cthulhu beaten" boost, and vice-versa). The boosts are also permanent for a given world, and are applied instantly to all town NPCs, including all town pets and all other NPCs.[2]

The Dryad also gains boosts to her attack damage. She does not deal damage directly, but rather by inflicting the Dryad's Bane