Whodunnit classroom game ideas

40 beautiful cooperation games for physical education & clubs

The sorting game

Duration:

5 - 10 minutes

Material:

Long bench or tree trunk

Game description:

All players stand on a long bench. At a start signal, the students now have to sort themselves according to the instructions given. However, they are not allowed to leave the bank and touch the ground. Possible tasks are, for example: names in the alphabet, body height, shoe size, age, date of birth in the year, etc.

Variations:

  • The students are not allowed to speak.

  • It is played without a bench, but the pupils are blindfolded.

  • Two groups are formed to solve the problem. The group that solves the task faster wins the game round.

Through the tire

Duration:

about 10 minutes

Material:

Hula-hop tires

Game description:

The students form a circle and hold hands. A tire is hung between two people. The goal of the game is for all players to move through the hoop as quickly as possible. How you do it is up to you, but the players' hands must never let go of each other. How many laps can the group do in three minutes?

Variations:

  • How long do the players need for one round?

  • All players close their eyes.

The magic carpet

Duration:

5 - 10 minutes

Material:

Carpet or tarpaulin

Game description:

All players stand on a carpet. The aim of the game is to turn the carpet without leaving it. The players are not allowed to touch the ground. You need to come up with a strategy for how to accomplish this task.

Variants:

  • Two teams with the same number are formed. Which team can do the job faster?

  • The students are not allowed to talk.

Tennis ball balance

Duration:

5 - 10 minutes

Material:

Tennis balls

Game description:

All students receive 2 tennis balls each. Now they should try together in the group to stand on the tennis balls. How they do it is up to them. The aim of the game is that all players stand on the ball simultaneously for at least 3 seconds without touching the ground.

Variations:

  • The students receive only one tennis ball each.

  • The players are not allowed to talk.

  • Two groups of equal size are formed and play the game against each other. The group that manages to stand on the balls for 3 seconds first wins the game.

The ground is lava

Duration:

about 10 minutes

Material:

Gym mats or jumping mats

Game description:

All players stand on one side of the sports hall behind the baseline. There is a "lava field" between the baselines. The players should overcome this field together as quickly as possible without touching the ground ("lava"). They only have two mats as an aid.

Variations:

  • Two or three groups are formed. Which team will manage to cross the lava field faster?

  • The group receives various devices or materials for crossing, such as small boxes, beer crates, carpet tiles, roller boards, A4 cardboard, etc.

  • A ball ("treasure") has to be brought over the lava field into an upside-down box. How the ball reaches the other side is up to the group.

The pendulum

Duration:

5 - 10 minutes

Material:

no material necessary

Game description:

About 8-12 players form a group and sit in a circle with legs slightly bent towards the center of the circle. A person stands in the center in front of their chest with high body tension and bent arms. The feet of the outer players are close to the legs of the person in the middle. Now the person in the middle, with body tension, lets himself fall into a circle and is then caught and passed on by the outer players. They help each other with this.

Variations:

  • The outside players do not sit, but stand in a circle.

  • The middle person closes their eyes.

Now also available as an eBook!

We have summarized these group games clearly in an eBook including a color coding system.

Beet pulling

Duration:

about 5 minutes

Material:

no material necessary

Game description:

A circle of 6-10 players is formed, all of whom lie flat on their stomachs and align their heads to the center of the circle. The group holds on to each other's hands. The game management appoints a child to represent the farmer. This grabs one of the other children lying in the circle by the feet and tries to pull it out of the ground (circle). This turnip (player) then also becomes a farmer and helps to harvest the other beets.

Variants:

  • The game starts with several farmers.

  • Two teams are formed. Which team can pull all the beets faster? The game management stops the time.

Attention:

At the beginning it is important to note that the beets (children) should be pulled back by their feet and not too much upwards, otherwise there is a risk of bruising in the back.

The robot game

Duration:

5 - 10 minutes

Material:

Blindfolds or scarves

Game description:

Two players always come together to form a pair. They line up one behind the other. While the person in front is the “robot” and is blindfolded, the person behind is the “programmer”. At a signal from the teacher, the players move through the sports hall one after the other. The “robot” is guided through the hall by touching it on the back and shoulder. Students should think about and discuss instructions in advance. Examples:

  • Tap on the left shoulder: move to the left.
  • Tap on the right shoulder: move to the right.
  • Tap on the back: move straight ahead.
  • Tap on the head: stop.

All couples run through the gym at the same time.

Variations:

  • The "robot" has not closed its eyes.

  • The playing area is gradually being reduced in size.

  • The "programmers" give acoustic instructions.

  • The game is played outside in the forest or similar.

A different way of traveling to Jerusalem

Duration:

10-15 minutes

Material:

small boxes, music system

Game description:

A total of 6 to 10 small boxes are set up in two rows. All players move around the boxes to the music. After a while the music stops and the players try to stand on the boxes. When all players have been able to hold on to the boxes for 10 seconds, the next round begins. However, one box is removed after each round. How many laps does the group manage?

Variations:

  • All students move permanently on the boxes.

  • Instead of boxes, a tarpaulin or blanket is used, which is halved or folded once after each round.

The electric wire

Duration:

about 15 minutes

Material:

Pole or rope, wall bars, trees or poles

Game description:

A rope about 100 cm to 150 cm high is stretched between two bars or wall bars. The aim of the game is for all players to overcome this rope without touching it. If someone touches the rope, players who touch that person must go back to the home page. Agreements and a common tactic are important to be able to accomplish this task.

Variations:

  • Several ropes are stretched criss-cross between the bars at different heights. The players should get to the other side without touching the ropes. This variant is also known under the name "spider web".

  • The players are not allowed to talk during the crossing.

  • A long rope is stretched in a triangle or square, for example around trees or erected poles. All players go into the triangle or square and have to break out of it using the taut rope. However, they must not touch the rope when doing this.

Group twister atomic game

Duration:

10-15 minutes

Material:

no material necessary

Game description:

All players run through the gym. When the music stops, the game management calls a number into the room. Now the players have to get together to this number as quickly as possible. Then the individual groups receive a task from the game management. Possible tasks are, for example:

  • The team may only stand on the floor with 5 legs.
  • The team must touch the ground with exactly 4 feet and 4 hands.
  • 4 players per team are not allowed to touch the ground at all.

Now the players try to solve the task. When all groups have made it, the new round begins.

Variants:

  • The groups play against each other. For example, the team that takes the longest to complete the task makes 10 jumping jacks before the game continues.

  • The game management holds up a card with a picture of an acrobatic pyramid to be made by the groups.

La Ola (the Sprint of Confidence)

Duration:

about 5 minutes

Material:

no material necessary

Game description:

The players stand facing each other in a double row and stretch their arms horizontally forward. Now one person takes a run and runs through the rows. The other players raise their arms just in front of the person. A “La Ola” is created. Then the running person stands in the back again.

Variants:

  • The running pace can be increased.

  • Only a row is formed from all students facing a wall. The fingertips of the outstretched arms lightly touch the wall. One person is always walking between the wall and the row of people. This makes the “La Ola” longer.

The wand

Duration:

about 5 minutes

Material:

light rod or broomstick

Game description:

All players stand opposite each other in a double row. A light pole is placed in the middle. This stick should be touched by all players at the same time with the fingertips (index and middle fingers) of one hand from below. The aim of the game is to put the stick together on the floor. In doing so, however, no person may lose contact with the pole.

Variations:

  • The players use both hands.

  • The players are not allowed to speak.

Rod tilting

Duration:

5 - 10 minutes

Material:

Wooden poles or similar

Game description:

All players receive a pole and stand in a circle. You put the bar in front of you on the ground and just touch it with your palm. At a predetermined signal, all players let go of their baton at the same time and try to stabilize the neighbour's baton before it falls over. Can the group make a round without a stick falling over?

Variants:

  • The players are only allowed to touch the stick with one finger.

  • The players are not allowed to talk.

The case

Duration:

about 10 minutes

Material:

large boxes, possibly small mats

Game description:

The players form groups of three people each. Two players each hold hands and stand (as a double row) in front of the box. The third person stands on the box with bent arms in front of his chest and, with body tension, lets himself fall backwards into the arms of the other two players.

Variation:

  • The height of the box can be changed so that the height of the fall is increased.

  • The players can let themselves fall with their eyes closed.

Blind course

Duration:

10-15 minutes

Material:

Boxes, benches, bars, soft floor mats, blindfolds

Game description:

A small obstacle course is set up. The students then split into groups of two. One person is blindfolded and the other person gives verbal instructions. The person with the blindfold now tries to follow the instructions and to run through the obstacle course. If it succeeds, the two players change roles.

Variations:

  • Other obstacles are being built up.

  • The blindfolded person and the other person hold hands. The blind person walks through the course.

  • The people are not allowed to talk, but only give previously agreed "gossip commands".

Four-legged course

Duration:

about 10 minutes

Material:

Jump ropes, boxes, gymnastic benches, mats, hats

Game description:

An obstacle course is built from boxes, mats, hats and gymnastic benches. Then three players are always tied to each other with ropes by their legs. Your task is to overcome the obstacle course.

Variations:

  • The small groups compete against each other. Which team will make it through the course the fastest?

  • The players are only allowed to run backwards.

Now also available as an eBook!

We have summarized these group games clearly in an eBook including a color coding system.

Mat surfing

Duration:

about 10 minutes

Material:

Soft floor mat

Game description:

One person kneels down on a soft floor mat. The other players stand around the mat and lift it up together at the same time. The person then stands on the mat. When given a command, the outside players drop the mat at the same time as possible. Does the person manage to stay standing on the mat? Warning: The person should close their mouth so they cannot bite their tongue.

Variants:

  • A ball is placed on the mat. Can the group manage to lift and drop the mat so that the ball does not roll off the mat?

  • The players are not allowed to talk, but only to communicate silently.

The moving seat circle

Duration:

about 10 minutes

Material:

no material necessary

Game description:

All players stand one behind the other (in a queue) very close in a circle. The players should stand so close to each other that they touch. At a previously agreed signal, all players now sit down on the thighs of the person behind them at the same time. If everyone is seated, they can try to move around.

Variations:

  • The game is not played in a circle. In this case, the students form a straight line. The furthest person sits on a chair or a box.

  • Two groups are formed that play against each other. Which group can do a round first without falling over?

Ball transport with a difference

Duration:

about 15 minutes

Material:

Swimming ring, foam ball, skipping ropes

Game description:

About 6 skipping ropes are knotted on a swimming ring. Each end of the rope is picked up by one person. Pulling the ends of the rope lifts the ring. The ball is then placed on this ring. Now the players are supposed to solve various small tasks:

  • Balance the ball, overcome a predetermined distance and then place the ball in an upside-down box or on a box.
  • Balance the ball and run a lap.
  • Balance the ball while passing the ropes clockwise.
  • Throw or catapult the ball as high as possible.
  • Pick up the ball from the ground.

Variation:

  • Several groups are formed. Which group can solve the task fastest or best?

  • The ball is balanced on a mat. The players are only allowed to touch the handles of the mat.

The loose ladder

Duration:

about 20 minutes

Material:

Ladder, ropes, soft floor mats

Game description:

First, 4 ropes are tied to the top of the ladder. There should be two ropes hanging down on each side. The ladder is placed between two soft floor mats and erected. It is held upright by pulling on the ropes. Four groups are required for this. Then the other players are allowed to climb or even climb over the ladder. The four groups should compensate the swaying of the ladder as much as possible.

Variations:

  • First, a smaller ladder is used.

  • On command, the players drop from the ladder onto the soft floor mat.

The wall

Duration:

about 15 minutes

Material:

Soft floor mat, wall bars, ropes

Game description:

A smooth and somewhat harder soft floor mat is attached to a wall bars using the ropes. All players have to cross this wall. How they proceed is up to them. Once you have crossed the wall completely, you are no longer allowed to help. Help from other players is necessary and desired.

Variations:

  • The players are not allowed to talk while crossing.

  • The time is stopped.Will the group make it faster on the second try?

Let it float

Duration:

about 10 minutes

Material:

no material necessary

Game description:

One person lies down on the floor, stretched out on their back. She closes her eyes. The other players carefully pick them up. One person holds the head of the hovering person. In addition, the hovering person should only be lifted to hip height. If this works, it can also be lifted higher up above the head. Be careful when laying the person down.

Variations:

  • The supporting players can move around the sports hall while lifting the person.

  • The students are not allowed to talk.

  • Soft music is played.

have trust

Duration:

about 5 minutes

Material:

no material necessary

Game description:

Always two players form a pair. One person stands upright with his elbows slightly raised and a tense posture. The other person stands behind the first person. Then the first person can slowly fall backwards without losing body tension. The person behind catches the falling person under the arms and brings him back to the standing position. Now the partners swap roles. If the safe catching succeeds, the two players can let themselves fall a little further.

Variations:

  • The players are not brought back to the stand, but are slowly placed on the floor.

  • The falling person closes their eyes.

Pole bridge

Duration:

about 10 minutes

Material:

Wooden poles, small mats

Game description:

The players stand facing each other in a double row and two people always hold a wooden pole at both ends. You should have a firm footing in this. A bridge is created over which a person can balance. Whenever two students have overcome the footbridge, they connect with a wooden pole at the back so that the pole footbridge would never end. The person who balances over the footbridge can hold on to or support themselves on the shoulders of the other players who are holding the wooden poles.

Variations:

  • The people holding the wooden poles are kneeling or half-kneeling. This minimizes the security risk.

  • It is played with a companion who supports the balancing person.

The treasure in the acid lake

Duration:

about 15 minutes

Material:

Rope or rope, wall bars, soft floor mat, bottle

Game description:

A bottle ("treasure") is placed in the middle of a soft floor mat. With the help of the wall bars and the rope, the students should build a structure to save the treasure. However, the treasure must not tip over. If the bottle tips over, the game is lost. The mat represents an "acid lake" and must not be touched by anyone. How can the treasure be saved?

Variations:

  • The students also receive a climbing harness.

  • Two teams are formed to solve the task against each other. Which team is faster?

Blind geometry

Duration:

about 10 minutes

Material:

Rope, blindfolds or scarves

Game description:

All players blindfold and the two ends of the rope are tied together. Then the students hold onto the rope with both hands. Now you receive the instruction from the game management to bring the rope on the ground into a geometric shape, for example a square, a circle, an equilateral triangle etc. When the group thinks the rope is shaped like this, remove their blindfolds. Can you recognize the shape?

Variations:

  • The pupils have open eyes, but are not allowed to speak.

  • Two teams are formed. Which group hit the mold better? The game management decides.

Gordian knot

Duration:

about 10 minutes

Material:

no material necessary

Game description:

All players stand in a circle and close their eyes. Now stretch your hands forward and try to grab one of the other players' hands with both of your hands. If all players have found two hands each (if possible not from the same person), they can open their eyes. The aim of the game is to untie the "Gordian knot", while the hands must not be untied. So the players must not let go. Depending on how the students happened to touch each other, a circle or several circles can arise and be intertwined.

Variations:

  • The game is played with a rope. The ends of the rope are knotted and all players hold it with both hands. The hands stay in the same place throughout the game. Now the players try to make as many turns, loops and loops as possible. The more, the harder it gets. Then they try to untie the knot again.

  • The players play the game with their eyes closed. If necessary, a person can be designated who can see and give instructions.

All on the box

Duration:

5 - 10 minutes

Material:

big box, gym mats

Game description:

A large box (2 to 3 parts) is set up and secured with mats. The aim of the game is to stand or balance on the box with as many players as possible. The floor must not be touched by anyone. How many people can the group manage to stand on the box for 10 seconds?

Variations:

  • A gymnastics buck is used. How many players can fit on a gymnastics buck at the same time?

  • The players are not allowed to speak.

Wobble

Duration:

about 5 minutes

Material:

no material necessary

Game description:

All players stand in a row with their legs apart. Now hold the hand of the person standing behind you with one hand through your straddled legs. With the other hand they take hold of the hand of the person standing in front of them. This is how a chain is created. The aim of the game is to move the entire group in this chain from one baseline to the other.

Variations:

  • The players don't run, they jump.

  • The students walk backwards.

Get up together

Duration:

about 5 minutes

Material:

no material necessary

Game description:

The participants sit in a circle on the floor and hold hands. Now they try to get up together without pushing their hands off the floor. They are also not allowed to loosen their hands when getting up.

Variations:

  • The players hook up and try to get up back to back.

  • You are not allowed to speak when you get up.

The conveyor belt

Duration:

5 - 10 minutes

Material:

no material necessary

Game description:

The players lie on the floor in two rows shoulder to shoulder on their back. Their heads are nested, as in the "zipper system" (see illustration). Now keep your hands up. Another person lies on their hands on their back and can be carefully transported to the other side using their hands. At the end, he / she gets back in line and complements the conveyor belt. The person in front then lies down on the conveyor belt. This process is repeated until all players have had one turn.

Variations:

  • The person being transported closes their eyes.

  • The conveyor belt gradually becomes faster.

Viking boat

Duration:

10-15 minutes

Material:

Gymnastics bench, wooden bars

Game description:

At the beginning a gymnastics bench is turned upside down on about 5 to 8 round wooden sticks (broom handles). The bench represents the “Viking ship”. The students then sit down on the bench with their legs apart (see illustration). Now they are trying to get the bank rolling together. No part of the body may touch the ground. Whenever the “Viking ship” has moved (or rolled) a little bit forward and a wooden pole becomes free again at the back, this must be given to the front and put down so that the ship can continue to “drive” and does not run aground. The aim of the game is to reach the other side of the hall together.

Variations:

  • Only one person takes command and is allowed to speak.

  • Two teams are formed that play against each other. Which team will get to the other side first?

Tripod football

Duration:

15-20 minutes

Material:

Ropes, ball, gymnastic benches, party ribbons

Game description:

First, two teams are formed. Two overturned long benches are set up on the baseline as "gates". Football is played according to simplified rules. There is no sideline and no goalkeeper. Before the game begins, two players from one team are always tied together by the legs. So the players always move as a pair and have to coordinate as long as they are walking. The winner is the team that has scored more goals after a certain amount of time.

Variations:

  • The students are not tied together, but rather hold hands.