Funny Chinese names that thrown crap book

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  • Government bank (10-30 people)

    Boys against girls are played. The girls have to try to occupy the government bench only with girls, the boys try the same with boys.

    There must be an equal number of girls and boys sitting in a circle and one place must remain empty. Four places next to each other are specially marked and form the government bench, where two boys and two girls sit at the start of the game. Everyone writes their name on a piece of paper and throws it in a hat. Everyone pulls a name out of the mixed pieces of paper.

    Now everyone only listens to the name that is on their piece of paper! The person sitting to the right of the free space can now say a name. The called person stands up, sits down in the free space and exchanges his slip of paper with his right (!) Neighbor. Now both have a new name to listen to. Now it's the turn of the person who is sitting to the right of the vacated space. (Sounds more complicated than it is)

    The game is over as soon as the government bench is occupied by the same sex (sounds easier than it is).
    A mail from Stephan S.

  • The ticking alarm clock

    A teammate is blindfolded. An alarm clock is hidden in the room, which the other player has to find. The other group members must be absolutely calm. Alternatively: the group stands with legs apart in a circle around the blind player. The alarm clock stands under the spread legs of a group member.

  • Communication hunt

    Everyone sits in a circle of chairs. Numbered slips of paper are prepared for the number of group members and a slip of paper is drawn from each person. A volunteer sits in the middle of the circle and says 2 numbers (his must not be below). The 2 people with the called up numbers now have to swap places. The player in the middle of the circle tries to take one of the 2 short-term vacancies. If you run out of space, you have to go to the middle. The gimmick of this game is that initially the group members don't know each other's numbers.

  • risk

    All players sit in a circle of chairs. An inflated balloon with a task slip inside is passed from person to person. Each person has to sit on the balloon for 3-4 seconds. If the balloon bursts, the task in it has to be solved; if the balloon does not burst, the balloon is passed on to the neighbor. Tasks can be: handstand, singing a song, telling a joke, etc.

  • Franz von Hahn, Johnny Mauser and Waldemar

    Always 3 children form a team. Everyone has a name Franz von Hahn, Johnny Mauser or Waldemar. All groups stand in a large circle, the team side by side. The group leader gives a name e.g. Jonny Mauser. Every child with this name runs around the entire circle and through the "open archway" that the two team members form into the inside of the circle to grab an apple, candy or something similar. Inside the circle, however, there are fewer apples or sweets than there are teams. Which team has the most points after 10 rounds? Instead of forming an archway with your hands, you can also create a tunnel with your legs apart.

  • stay strong

    The group is divided into 2 teams of equal size. Both teams face each other at a distance of 1 meter. Team A tries to make as many opposing team members of team B laugh within 2 minutes. Then there is a role reversal.

  • Pay attention and listen?

    The group leader says: “How do you start the next game when everyone is in the same position!” The group leader says nothing else and waits. Depending on how long the group needs to understand that everyone should sit or stand in the same position, the game can go. It is also a little about the group learning to listen and to listen carefully.

  • Chinese soccer

    The children stand in a circle. The legs must be apart, but the foot must always touch the neighbor's so that the ball does not keep coming out of the circle. The legs are then, so to speak, the goal posts of each child and the ball has to pass between the legs. You can only play stooped, that is, you can only repel and shoot with your hands. All youngsters have to try not only to fend off the ball on themselves but also to try to shoot it through between the legs of the others. If you can do that, the child who was hit has to turn around and play backwards. If the ball goes through again it has to go all the way out. So the circle gets smaller and smaller and whoever is left last wins. If a child tries to shoot the ball through another person with his hands, he or she may not simply put its legs together, otherwise it has to z. B. also turn around etc.

    A contribution by Sarah L

  • Tip, tap, tip, tap

    Everyone is sitting in a circle on their chair. Only one is in the center of the circle (the circle must be closed). As soon as the person in the middle says "Tip", everyone has to move one seat to the right and he has to try to grab a seat. If the person says "Tap", everyone has to move one place to the left, & with TipTap everyone has to be mixed up. If the person in the middle manages to grab a seat, the other person has to go to the middle.

    A contribution by Sarah L

  • Huh, thank you, please, wrong!

    The youngsters sit in a circle. One of the employees goes around and gives each child a number in turn, from 1 to, depending on how many children there are. One child is the house servant and 4 children are distributed in a circle, as above in the title (i.e. one child is called Heh, one is called thank you, another is please and the fourth is wrong). The game master stands in the middle and asks the house servant a question: "House servant, house servant!" He answers: "Yes, sir?" "What is the cost of the oats?" The house servant answers any number between 1 and how many children there are. The game master says any number. The child who has this number has to answer again: "Yes, Lord?". In between, the game master builds in the 4 terms of a conversation so that these children also get a chance. If a youngster does not answer at all or takes a little longer, the game master gives it a point of cream on its nose.

    A contribution by Sarah L

  • Grimaces - memory

    A player leaves the room. The rest of the group forms pairs of two, who always think of a grimace. The players sit down, but so that not the children / people who are in a group sit next to each other. Now the person who has left the room is called back in. The person starts by patting someone on the shoulder, who then makes the agreed grimace. The game continues like a normal memory.

  • The ball circle confusion

    The group stands in a circle. A ball is added. You let this circle around in a circle, it is always passed on to the person to the right of you. When that is clear, a second ball is added. This is always passed on to the person to the left of you. This is also tried out with both balls until it is passed through smoothly, i.e. everyone knows to some extent in which direction which ball is passed. A third ball is added; this is thrown and when throwing you call out the name of the person to whom you are throwing.

    Tip:
    - Take different colored and different types of balls. (e.g .: softball, massage ball, ...)
    - Start slowly, you can always get faster.

    A mail from Janina

  • Kufladen

    Everyone is standing in a circle and holding hands. In the middle, a rope or something similar is placed in a circle. Then the participants have to try to pull the others into the circle. If a participant has landed in the circle, he is eliminated. But if the circle tears somewhere, the two participants are eliminated where the circle is torn.

  • This is a ping (also known as black pudding liver sausage)

    The bigger the group, the more fun: you sit in a circle. The game master has two small similar objects in his hand (e.g. colored shuttlecocks). He now puts an object in the hand of his respective neighbor and says: "This is a ping" and the other neighbor: "This is a pong". They now have to ask back: "What is that?" Then the game master says it again and now it starts. The players pass the item on and do it just like the game master. The one who receives the item asks: "What is that?" and this question has to be passed on to the game master and is given by him again with the correct answer to the trip. Everyone has to ask this question! - The game becomes especially fun when the objects cross in the middle. (A mail from Gerhard W.)

  • Mashed potatoes meet potato salad

    The children are divided into two groups. Each group is given a name (e.g. mashed potatoes and potato salad) The children have to remember their names. Now all stand in a circle, one group to the right and the other to the left of the starting point. Now two potatoes are passed in opposite directions. Where the two potatoes meet again, that group gets a minus point. Which group has the most negative points at the end of a set time (5.10 minutes) has lost.
    (A mail from Sylvia G.)

  • Board game

    All children form a circle of chairs. In the middle is a child with a round cutting board. The child in the middle calls out a name and turns the board on the floor. The called child tries to hold the board before it has touched the ground. But his two seaters (left and right) have to try to stop him. The child in the middle has to get out of the way and not touch the board.

  • My right, right seat is EXTREME empty

    All children sit in a circle of chairs. A volunteer stands in the middle so that a space remains free. The person next to whom the right seat is free has to touch the chair with his hand and loudly call out a person from the circle (who is sitting!) By name. This person must immediately get up from his seat and sit down in the free space, while the standing person tries to sit down in the free space. If the standing person is more likely to do this, the person can remain seated and the person who has been called must stand in the middle. Now the place is free where the called person sat and the person for whom the FREE place is now on his right has to react quickly and call another person to sit on the place. However, if this person who had to call someone does not react, i.e. the person who stands in the middle sits down before the person has called someone, the person who was supposed to call someone must stand in the middle: ) This game is a lot of fun !!!
    A contribution by Elif R. B.

  • The red sock

    Everyone sits in a circle of chairs except for one person. The person standing in the middle says, for example: "Everyone who wears a red sock, change places." The person standing in the middle has to try to get a free place, the one who doesn't get a place has to go to the middle.
    A mail from Anne B.

  • ant-eater

    All children sit in a circle. 1 child is the anteater and has to go outside. Then a child is chosen who is the ant. Now the child is allowed to come back in front of the door. It goes to a child and says: "I am the anteater and what is your name?" The other child replies with his name. This goes on until the anteater comes to the child that is the ant. There he says again: “I am the anteater, and what's your name?” Then the child replies: “I am the ant!” Now all the children have to get up and run to another place. The child who couldn't find a place is now the anteater.

  • Group memory

    Two volunteers leave the room. All that remain are now looking for a partner, and each formed couple thinks of a sign (clapping, jumping, etc.). When this has happened, they all spread out in the room (that is, they mix). The two in front of the door now come in and, as with the real memory, now have to name 2 names each. Then the two people called make their agreed sign. The rest is like normal memory. The one who guessed the most pairs wins!

  • Pillow fight

    All participants sit in a circle of chairs. The group is counted in two groups e.g. number 1 and number 2. Two pillows (different colors) are given to two participants (sizes 1 and 2) who sit opposite each other. At a start signal, the pillows must be passed around clockwise until one pillow has reached the other pillow. The game is always well received.

  • Hatschi-Bratschi

    All participants sit in a circle. One of them leaves the room, his empty chair is put away. Now a participant is selected who is called Hatschi-Bratschi. There is clapping, the participant comes back in and stands in the middle of the circle. He asks all those seated one by one: What's your name? If he meets Hatschi-Bratschi, everyone gets up and looks for a new place. One participant is left because a chair is missing. He is the next to leave the room. etc.

  • Student memory

    You can always play this game, even if the participants already know each other. Rows of seats are created with chairs and each player has a permanent seat. Now two couples go out and wait. Meanwhile, each player in the room receives a number (starting with 1 and ending with the number of players, i.e. from 1 - ???). Then everyone swaps places so that no one sits in their old seat. Then the couples come in and play against each other. A team starts and says a combination of numbers, e.g. 3 and 17. Then the people with these numbers swap places. The couples alternate so often that at some point everyone is sitting in their own seats again. If a person sits on his seat after a combination of numbers, the couple who named the combination get one point. If a couple has got a person on their seat, they can turn again.
    A contribution by Finn Jessen

  • I am the only one who can ...

    A player stands in the middle of the circle and says something he believes is the only one who has or can. If someone else from the circle can or has that, the person in the circle has to think about something else. After three failed attempts, a switch is made. So you learn something "special" about your teammates.

  • I am sitting in the country

    This is a variant of the game where my right seat is free. Older people don't feel underchallenged in this game that quickly. Everyone sat in a circle of chairs with one chair more than players. The players move on one after the other and say:
    1st player: 'I'm sitting'
    2nd player: 'in the green'
    3rd player: 'and wish me'
    4th player: the + name (s) from the group e.g. 'Die Tina'
    Tina gets up and goes into the open space. The two players who are sitting next to the now vacant chair try to reach it first and the one who is sitting then says: 'I am sitting' and so it goes on. It makes sense to put the chairs a little apart, as sometimes there is a fierce scramble for free space.

  • Cards slide

    All participants sit in a circle, the game master stands in the middle. Each participant receives a card (preferably) from a Uno or normal card game. The participants remember their color / characters and the cards are collected again. Now the game master shuffles the cards and always draws one card. The participants with the called up sign can now slide one place to the left, either on an empty chair or on the lap of their neighbors. However, if the sign of a participant is called and he already has someone on his lap, he or she may not slide any further. You can only slide if nobody is sitting on you. The winner is to be the first to get back to his seat.
    A mailing from Jule B.

  • Change of page

    The group stands in a circle. Now everyone changes his side and goes to the opposite side without touching each other.
    Variation: the same with closed eyes.
    Goal: to take care of each other and learn to be considerate

  • werewolf

    Preparation: All children stand in a circle with their backs to the center of the circle. The game master walks around in a circle (once or twice) and gives one of the children a sign by tapping it lightly. This kid is the werewolf, but nobody knows.

    Game: The children turn around. The game master says: "It is evening. The people of the small town fall asleep" (all the children close their eyes. Those who cheat are eliminated). "The werewolf awakens and murders a citizen". (The "werewolf opens his eyes and shows the game master one of the children, as silently as possible)." The next morning people wake up. Only one is dead "(the game master points to the child who was also pointed at by the werewolf. This child sits down and no longer takes part). A discussion now begins as to who the werewolf is. All children can have a child" accuse ", the votes are counted. The child with the most votes is" killed "and also does not continue to play.If the child was "innocent", the game continues ("The small town ...") If it was the werewolf, a new round begins.
    A mail from Reinhard.

  • Beehive

    The children sit in a circle of chairs and the game master decides who should go out. Then the game master has to choose the beehive. When the child comes in it has to try to sit on everyone's lap until it finds the beehive. If he sits on the wrong beehive, then whoever sits on the chair pecks his hip, but if he finds the right beehive, whoever sits has to hug him. The beehive goes out and the game starts all over again!
    A mailing from Venetia D.

  • Schraps lost his hat

    Children sit in a circle and the game master whispers a number that they have to remember. A child (or at the beginning of the game master) is the scrap. Schraps begins with the words: "Schraps has lost its hat, the" 5 "has it."

    The child with the number 5 has to react with the words: "The" 5 "doesn't have it, the" 8 "has it."

    Then the child has to react with the number 8 and so on. If a child makes a mistake, forgets their number or answers too late, they have to hand in a deposit and Schraps starts the round all over again.

    The game ends with a certain number of pledges or a previously agreed time. The pledges are then redeemed. "I have a deposit in my hand, what should they do?"
    A mail from Karin R.

  • Throwing toilet paper around

    Give around toilet paper in a big circle and whoever it falls down first has lost and that has to be quick ...

  • Trip to Jerusalem

    The players are allowed to sit in their chairs, but hats circle; i.e. there is a hat for every player, one has none. and the hats must now be passed on and on for a while.

  • Catch the broom

    All form a circle of chairs. (Also suitable for larger groups.)
    The group leader stands in the middle and holds a broom (standing vertically on the bristles) in his hand. He calls out a name and lets go of the broom. The callee gets up quickly and must try to catch the broomstick before it hits the ground. If he doesn't catch him, he has to go to the middle.
    Alternatively, you can take a ball that has to be caught after the first impact.
    A mail from Stephan M.

  • Blink Competition

    The group is split in two. Half of them sit in a circle of chairs. Another player stands behind each chair. Only in front of one does the chair remain empty. The person must now try to blink another player from the circle of chairs. The task of the people behind it is to prevent this by holding the person in front by the shoulders. But of course only when he wants to get up. It is best to keep your hands on your back beforehand.

  • I am sitting in the country

    All TB sit in a circle. One chair is free. The participant sitting to the left of the chair begins with the words "I'm sitting" and slides onto the empty chair. The second participant in the row now follows the newly vacated chair with the words "in the green". The third one slides down, says "and think" and the fourth says while sliding "very secretly ..." He says a name from a participant in the circle.
    The called one must now get up from his chair and run over to the empty space. The participants to the right and left of the called party must prevent this by holding him down.
    A mail from Sarah W.

  • Who stole the biscuit from the tin?

    It's about clapping / snapping / ... (slapping your legs, then clapping, flicking left, flicking right) in the same rhythm. A player starts and says to the rhythm "who stole the biscuit from the tin?" and says in the same rhythm "The (for example) Hans stole the biscuit from the tin. The other player addressed has to react immediately without missing a beat and answer in rhythm" Who am I? ". The person who asked first replies" Yes you ”To which (ex.) Hans replies“ Never ”. The first questioner again answers“ Who then? ”To which Hans replies:“ (eg) Peter stole the biscuit from the tin ”.

    So the game is always played in rhythm without missing a beat between the individual statements. Anyone who messes it up is thrown out or given a nickname. Instead of saying the player's name, the other players have to call up the nickname.
    The game is similar to Boss-Vice.

  • Bello the dog

    One child kneels in the middle on the floor and has to bury his head under his arms, the others sit around in a circle. A volunteer child gets an object in their hand and has to hide their hands behind their backs, the other children also hide their hands.

    When all the children have hidden their hands, they call together: "Wake up Bello, your bone is gone". The child in the middle goes on all fours and barks at a child who it suspects is the "bone". The child has three chances to bark at someone. Then another child comes in the middle
    A mail from Marie K.

  • Bello bello

    One dog is determined to put the rest in a circle around him. There is an object next to the dog. Now a child is determined to take the object (but the dog is not allowed to look). The dog must now guess who stole the item. And when he has a guess, he barks at the child. Have fun! :)

  • Human memory

    A volunteer participant is sent out of the room. The other participants are now looking for a partner. They agree on a common facial expression, gesture, word or noise and spread out in the room. The volunteer participant is called back in and has to ask the other participants one after the other to show their agreed sign. The game ends when he has found all pairs.

  • chameleon

    The children sit in a circle with different colored threads of wool in the middle. A child walks outside while the children "hide" the colorful wool threads on their clothes. The threads must not really be hidden, i.e. covered, but only made "invisible" due to the color. (Ex: put brown thread in hair, put red thread on sweater, etc.)

  • Ant is looking for a chair, cool

    one is the ant, slowly walks around with small steps, arms bent at the body and flapping, text: Ant is looking for a chair, cool.

    There is a chair for each player, including the ant, the players have to constantly change places, so there is always one free, the (slow) ant mustn't get that. The ant moves like a robot. Guaranteed: the ant finds a chair in less than 30 seconds (with around 25 players!)
    A mail from Nicole R.

  • Cross pharmacy

    you sit together in a circle and the first one begins and says: I'll buy myself in the Kreuz pharmacy ....! then the inaugurated captain tells him if there is something to buy in the cross pharmacy. Then it goes around in a circle.

    The trick is that those who sit cross-legged can buy everything in the cross pharmacy, those who sit there normally cannot.
    A mail from Finn

  • Kill dragons

    The players in the circle should find out what they can use to kill a dragon. Only the game master knows at the beginning that the first letters D R A C H E are important. For example, you can first kill the dragon with D-egen, R-egenschirm, A-mboss, c-hili, H-ammer, E-is, D-ynamit ... But only if the letter is right there. If you haven't quite finished the word DRAGON, you can't kill the dragon with a sword. The game goes on until every player has understood the system. Note to the players, please do not reveal the solution once you have recognized it.
    A mail from D. Schumacher

  • Seat! :)

    You form a large circle with several people. Then all stand next to each other so that their shoulders touch. :) Then everyone turns so that everyone has their left or right shoulder inside the circle! Then everyone walks in evenly a little further and then all at the same time sit on the lap of the man behind. Guaranteed fun factor! :)
    A mailing from SummerChild :)

  • train ride

    First you form a circle of chairs, then someone stands up and stands in the middle of the circle. Now the player who is sitting to the left of the one who has got up has to move one chair further and say: "I am driving the train". "I'm driving black" and the person sitting next to him on the left has to say "I'll take with you (name your name)". During this time, the player standing in the circle must try to get a seat. But be careful after the sentence: "I'll take with you (name your name)", he is not allowed to sit in the free space. When the player then called a name, the same thing starts all over again with the empty seat of the player who was called.
    A mailing from Thilo T.

  • Pocket action

    All participants sit in a circle. The game master begins and says his name and takes an item that he happens to have with him out of his pocket. The GM names the item and explains why he has it with him. Now the player seated on the right follows until it has been everyone's turn. A mail from Sebastian S.

  • Seating circle soccer ball

    Everyone is sitting in a circle. The chairs should be as close together as possible. Now football is played, and nobody is allowed to stand up. Everyone has to remain seated and try to shoot between the chair legs that represent the gates. The faster the better. A mail from Lara

  • Balloon challenge

    All you need is different colored balloons (for 30 participants for example 5x red, 5x white etc.) The balloons are mixed and given to the participants (sitting circle, standing circle). Everyone receives one and inflates it. The aim now is to sort the mixed up colors so that, for example, all yellow balloons are next to each other. Rules of the game: 1. The participants are not allowed to leave their seats, 2. Each participant must have ONE balloon at all times (at least and at most) If a participant has no or more than one balloon for a short time, the misplaced balloon must be returned to the original owner, where the balloon then starts again. It makes sense to give the group time to think about a strategy at the beginning. The role of a moderator (one of the participants) may also arise, who distributes tasks to the group. If the balloons are no longer needed after completing the challenge, they can be broken ... but without the participants using their hands and feet (great fun)!
    Variation 1: Two colors must completely swap owners.
    Variation 2: Balloons of the same color must not be next to each other (very demanding task).
    A mail from Florian St.

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