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A. beacon is a block that projects a light beam skyward and can provide status effects such as Speed, Jump Boost, Haste, Regeneration, Resistance, or Strength to nearby players.

Obtaining [edit]

Breaking [edit]

A beacon can be mined successfully with any tool.

block Beacon
Hardness 3
Breaking time
default 4.5

Crafting [edit]

Usage [edit]

Beacon blocks can function as light sources, emitting a light level 15. Like other light sources, they melt snow and ice.

In Bedrock Edition, beacons can also be waterlogged and conduct redstone power at the same time.

When "activated", beacon blocks provide two unique functions:

  • A landmark beam reaching into the sky, which can be visible from far away.
  • Powers, which give players status effects within a certain range.

Activation [edit]

The beacon base can be made of the different mineral blocks combined.

In order to activate a beacon, the beacon must meet the following requirements:

Pyramids [edit]

The four possible pyramid arrangements when using the beacon block. From left to right the pyramid structures decrease in complexity and strength.

Pyramids are the structures required to activate beacons. There are four possible pyramid heights. More pyramid levels make more powers available in a wider affected vicinity. The type of mineral block used to build the pyramid is entirely cosmetic and has no functional effect. Several different block types can be mixed without affecting functionality. If the pyramid is damaged so that the beacon deactivates, the previously set powers resume their effects upon reactivation when the pyramid is repaired. This applies to piston-altered pyramids as well.

Level Mineral blocks Materials Layers
1 9 81 3 × 3, beacon
2 34 306 5 × 5, 3 × 3, beacon
3 83 747 7 × 7, 5 × 5, 3 × 3, beacon
4 164 1476 9 × 9, 7 × 7, 5 × 5, 3 × 3, beacon
This six-beacon pyramid provides all six effects from a single structure using the fewest mineral blocks possible.

Multiple beacons can make use of the same specific mineral blocks below them. Combined pyramids do not need to be symmetrical. The image to the right shows a 6-beacon (2 by 3) pyramid. It requires a total of 244 mineral blocks, with a base layer of 10 by 11.

Level Mineral blocks Materials Layers
1 20 180 4 × 5, beacons
2 62 558 6 × 7, 4 × 5, beacons
3 134 1206 8 × 9, 6 × 7, 4 × 5, beacons
4 244 2196 10 × 11, 8 × 9, 6 × 7, 4 × 5, beacons

Beam [edit]

A vertical beam appears from a beacon if the beacon is activated, extending from the beacon block up to the height limit. In Java Edition, the beam is visible from roughly 64 blocks away. If a render distance of 16 chunks is set, the beam of light is visible from up to 255 blocks away.

In Bedrock Edition, the beam is only visible from up to 256 blocks away, regardless of how high the render distance is set.[1]

The color of the beam may be changed by placing blocks of stained glass (or stained glass panes) anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values ​​are the same as those for the corresponding dye. This also works using hardened stained glass and hardened stained glass panes[Bedrock and Education editions only]

Beacon beams cannot go through most blocks, but can go through bedrock (to allow beacons to be used in the Nether) and end portal frames.

Powers [edit]

The GUI shown when pressing use on the block.

Once the beacon is emitting a beam, it can then be fed one iron ingot, gold ingot, emerald, diamond, or netherite ingot to select the status effects given to players within range of the beacon. This is done through the beacon's GUI, displayed by pressing use while looking at the beacon block. It doesn't matter which of the items is fed into the beacon.

In the GUI, the player places the item to be fed in the empty slot and clicks an effect from the "Primary Power" section on the left. If the beacon is sitting on a 4-level pyramid, the "Secondary Power" section on the right also becomes active. The player can then choose either to turn on the Regeneration power in addition to the Primary Power or to raise the primary power to Level II. The user clicks the "Done" button (green checkmark), the item is consumed, and the power ( s) become activated. To change the beacon's powers, this process must be followed again, consuming another ingot or according to.

If the pyramid is broken, effects deactivate or weaken, or the beacon deactivates entirely depending on the level of the pyramid that is no longer complete. Upon restoration of the pyramid, the originally selected power returns without the need to spend another item.

The five primary powers are:

  • Speed ​​I: Increased movement speed.
  • Haste I: Increased mining and attack speed.
  • Resistance I: Decreased nearly all incoming damage (2-level pyramid required).
  • Jump Boost I: Increased jumping distance and height (2-level pyramid required).
  • Strength I: Increased melee damage (3-level pyramid required).

The Secondary Powers available with a 4-level pyramid are:

  • Regeneration I: Regenerates health.
  • Increasing the primary power to level II.

It is also possible to combine two different primary level I powers:

  • select a primary power in the left panel
  • select the Level II option in the right panel
  • select the second desired power back in the left panel

Only one of the two powers appear to be selected, although both effects are active[Java Edition only]

Every four seconds, the selected powers are applied with a duration of 9 seconds, plus 2 seconds per pyramid level, to all players in range. Thus, when powers are changed or a player travels outside the area-of-effect, the powers persist for 5-9 seconds, or 13-17 seconds with a full pyramid.

Range [edit]

The beacon affects an area in the shape of a square column, which reaches downward and out to each side at a range determined by the size of the pyramid base (see table below), and upward a distance of that range + 256 blocks.‌[Java Edition only] In Bedrock Edition, the range of the beacon is the same, except it extends upwards infinitely.

The distance from the player to the beacon block does not affect the intensity of the status effect.

Pyramid size Effect range
Effect duration
1 level2011
2 levels3013
3 levels4015
4 levels5017

Piston interactivity [edit]

Beacons are block entities, so they cannot be pushed or pulled by pistons or sticky pistons.

Sounds [edit]

Generic [edit]

Java Edition:

Bedrock Edition:

Unique [edit]

Java Edition:

Data values ​​[edit]

ID [edit]

Java Edition:

SurnameNamespaced IDshapeTranslation key
BeaconBlock & Item

Bedrock Edition:

SurnameNamespaced IDNumeric ID shapeTranslation key
BeaconBlock & Item
SurnameSavegame ID
Block entity

Block data [edit]

A beacon has a block entity associated with it that holds additional data about the block.

  • Block entity data
    • Tags common to all block entities
    • CustomName: Optional. The name of this beacon in JSON text component, which appears when attempting to open it, while it is locked.
    • Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
    • Levels: The number of levels available from the pyramid.
    • Primary: The primary power selected, see Potion effects for IDs. 0 means none.
    • Secondary: The secondary power selected, see Potion effects for IDs. 0 means none.

Achievements [edit]

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
The BeaconatorCreate and fully power a BeaconBe within a 20 × 20 × 14 cuboid centered on the pyramid when the beacon block realizes it is fully powered.60Ggold

Advancements [edit]

Video [edit]

History [edit]

Java Edition
1.4.212w32a Added the "Work in Progress" block.
The "Work in Progress" block can produce beams.
12w34aThe "Work in Progress" block has now been removed from the creative inventory.
12w36aThe "Work in Progress" block has now been renamed to "Beacon".
Beacons can now be found in the creative inventory.
Beacons are now craftable.
The texture of beacons has now been changed.
The beacon beam, however, remains unchanged.
12w38a The texture of the beacons has now been changed, once again.
The beacon beam has now been changed from a semi-transparent smooth beam (which conflicted with water transparency) to a pattern with 0% transparency.
12w40a The texture of beacons has now been changed, again.
The beacon beam has now been changed again.
12w40bThe beacon beam no longer glitches at tiny and short render distance.
1.513w05aThe effect range of beacons has now been increased from 16/24/32/40 blocks to 20/30/40/50 blocks.
Beacon effects now extend up to the world height limit (Y = 256).
1.6.113w23aWith the regeneration effect being nerfed slightly, the same effect produced from beacons has now been nerfed slightly too.
13w24aThe beacon "crystal" texture, used from 12w36a to 12w37a, has now been removed as per the resource pack reform.
1.7.213w36aThe player can now achieve the Beaconator achievement by placing a beacon on a level-4 pyramid of specific mineral blocks.
1.814w29aBeacons now display the cracking animation when being broken.
August 5, 2014Dinnerbone tweets a screenshot containing a colored beacon beam. The color appears to change when the beam passes through stained glass.
14w32aThe light of beacons now changes as it goes through stained glass.