How to play Jarabadach

How to play Escape from Tarkov

This page covers the basics of fighting and survival in Escape from Tarkov.

Beta warning [edit | Edit source]

  • Escape from Tarkov is currently in a beta. Features are added and removed again. The current status does not reflect the end product. Battlestate Games, the developers of Escape from Tarkov, often delete the complete progress before major updates. Larger content is published every 4-6 months, but can also come earlier. (You lose all items, weapons, equipment, skills, and have to complete all tasks again after a 'wipe'. This can change when the game is released.)
  • Many aspects are not yet implemented or only placeholders. Therefore it is possible that they do not work at all, partially or not as intended.

Basics [edit | Edit source]

  • Escape from Tarkov aims to provide a modern combat experience simulate. It has an in-depth ballistic model and health system, as well as extensive weapon modification options, which are rarely found anywhere else. Escape from Tarkov 's complete body awareness and movement model is similar to that of ARMA, which have things like leaning, adjustable posture and movement speed, as well as much slower fights, which are fought with the "shoot and scoot mindset" (shoot and run away thoughts).
  • The weapon modification system is a cornerstone in Escape From Tarkov, and allows almost complete personalization of almost every weapon you find.
  • The economy is also unique and is mainly dependent on the objects that are found in the world. In order to be able to keep all items, you have to successfully escape from the raid. It takes a good eye and a sharp mind to know when to leave or if you'd rather risk death to find even more loot.
  • Attention is the key to being prepared in any situation. May it be the recognition of rare items, or the recognition of players. Since there is no interface with which you can distinguish friend from foe, you should always pay attention to where you stand. You should also listen to every little thing so that others don't surprise you. Everything you can hear can be heard by anyone else within reach.

Control [edit | Edit source]

Basics Advanced
- Go forward

- Walking backwards

- Turn left

- Go right

- Leap

- Lie down

- Squat down

- sprint

- Lean quickly to the left

- Lean quickly to the right

- Melee weapon

2x - Rapid melee attack

- Second weapon

- Main weapon 1

- main weapon 2

///// - quick access 1/2/3/4/5/6

- Increases running speed

- Reduces running speed

- Walk / Reduce the running pace to the minimum

- Shooting / rapid melee combat

- Aim / slow melee combat

- Free view (hold), examine (interface), check magazine (interface)

- Reload

2x - Throws magazine on the ground for quick reload

- Activates underflow grenade launchers

- fire mode

- inventory

- Tactical light

- Night vision / face protection

- grenade

- To interact

- Increases visor zeroing

- Reduced visor zeroing

- Look at the gun

- Raid time

2x outputs

2x - communication menu (on gesture / message for hotkeys, to select)

- Marbles, hotkey for gesture / message

////////// - Hotkey for gesture / message

- Opens menu / closes the last interface

- Screenshot (C: \ Users \ Your_Name \ Documents \ Escape from Tarkov \ Screenshots)

While the pointer is on an item, press - throw away the item

Press while dragging item - item rotate

Hold + / - Reload a specific magazine

Hold + / - Switch between 7 different postures

+ - Check chamber

+ - Change crosshairs

+ - Slow lean left, press normal lean to reset

+ - Slow lean to the right, press normal lean to reset

+ - Lunge left

+ - Lunge right

+ - Fire over an obstacle

+ - Fire around the left corner

+ - Folding / unfolding the shoulder rest

+ - Check fire mode

+ - Check magazine and estimate remaining ammunition

+ - Switch modes of the tactical light

+ - Switch between sights / riflescopes

Press + on an item of equipment - Equip the equipment automatically

Press + on an item - automatically moves the item to the backpack / bag / belt depending on the item category

Movement [edit | Edit source]

Movement in Escape From Tarkov is more than just walking or sprinting. It is handled differently than in other shooters in that it simulates how a soldier would move loaded with equipment. It allows you to move so slowly that you are barely heard, right up to normal walking or sprinting.

The way you move across the field is just as important as aiming and shooting. Depending on the surface on which you are moving, you generate different noises that the opponent can use to determine your position. Attention should be paid to even, slow and planned movements. Depending on the situation or place, you should always think about where, when, how fast and in which posture you should move.

Note that headsets will amplify your noise. They even make the sneaking audible and a careless movement can mean death.

  • Speed ​​of movement can be divided into 3 types: sprinting, running and walking.
    • To run is the default pace. It just depends on the equipment you are wearing.
    • Sprint is activated by pressing and consumes your stamina. Knowing how far you can get on a stamina bar can make the difference between life and death. You also have to remember that you also use stamina when aiming. Therefore you should always give yourself some air so that you can change your position or attack another player. Sprinting is also very loud.
    • Walk can be activated by pressing or by scrolling to the minimum. Walking is very important. It makes hardly any noise, prevents noise when walking through bushes and other plants, and reduces noise on surfaces such as metal and glass. Walking should never be underestimated.

In addition to the normal types of movement, there are also two other variants. Lunge and Slip.

    • Lunges is carried out by pressing + /. Holding the keys lets you stay in that position. A short tap lets you return directly to the starting position after the lunge.
    • Slip is not a recommended option, and in the worst case scenario, it can put you in a fatal situation. Slipping is achieved by sprinting and pushing after you have built up enough speed. Slipping is a forward movement that creates a special sound.

Attitudes [edit | Edit source]

Just as important as moving in Escape From Tarkov, the attitude is to survive. Knowing when to lie down or squat down is just as important as knowing when to move. The possibility of how to move gives you a lot of options on how to approach or bypass your opponent.

  • There are three standard postures: Stand, Squat, and Crawl, each with different areas of application and maximum speed.
    • Stand is the fastest, but also the easiest to see and the loudest.
    • Squat combines a low profile with medium speed and good use of cover while hardly making any noise.
    • Crawl makes you very slow. But you get increased accuracy and minimize your profile. However, reducing the speed does not reduce the noise you make. This makes squatting a better choice in most situations.

In addition to the standard postures, there are 7 other postures in between. With the following keys: + / This allows you to look over cover / fire behind which it would normally not be advisable or possible.

  • In addition to posture, one must also consider leaning. You should always lean and peek before turning a corner. Showing only a small part of you is far safer than getting out of cover completely.
    • Mainly this is achieved by pressing and. You have to hold the button and you always lean the maximum distance.
    • Alternatively, you can press + /. With this method you can influence the distance when leaning. To reset the posture, press or.

Weapons and equipment Edit source]

The armament in Escape From Tarkov is the basic structure. Be it a simple pistol or a silenced M4 with extended magazines. Which weapon you use is entirely up to you, with the exception of when you play as a scav. The performance of weapons mainly depends on the modifications and their use. In contrast to other games, the values ​​of the weapons play a subordinate role. Learning how weapons behave, with or without modifications, is far more important to survive against other players and scavs.

  • When modifying a weapon there are many things to consider, such as the distance you plan to fight, who you will encounter, and whether the target is armored.
    • Which sight / scope you use is entirely up to you, but the time to aim and the distance you expect opponents to be at is important. In contrast to other games, targeted shooting from the hip is a tried and tested method of effectively fighting opponents at short to medium distances. Knowing where the gunshots will land without aiming can save your life.
    • Which ammunition you should use does not only depend on the values. Availability, whether you have activated the ammunition or if it is sold out, also plays a role. If you think you won't be playing against groups of players who are armed to the teeth, ammunition that is designed to cause damage rather than penetrate armor may do the trick. What kind and how many magazines you take with you is also important. As soon as you run out of full magazines, this can mean certain death. It is also possible to load different types of ammunition into one and the same magazine.
    • Just like the choice of visor and ammunition, the choice of weapon is also a matter of taste. But you should never Going into a raid unarmed, as otherwise you are almost harmless to others and can also be exposed to ridicule and scorn.
    • When picking up a weapon in a raid, it is always advisable to check the magazine with +. Then you can check the chamber with +.

Equipment in Escape From Tarkov includes a number of different items such as armor and backpacks. Knowing what to bring with you can dramatically increase your chances of survival. But you should always make sure that you don't play poorly.

Which armor you wear can be decisive, as Class II will not protect you from normal rifle bullets. For this you should wear at least Class III armor, if not even better. Helmets are especially important because, in most cases, a hit in the head will kill you instantly. The hit zones on the head are divided into five areas: vertex, neck, ears, eyes and jaw. Different helmets protect areas.

When choosing your equipment you have to pay attention to three things: availability, price and quality. A completely modified weapon, class V armor and ammunition that can take on armored opponents is not only expensive, but can only be achieved through high reputation levels with dealers. In return, however, it will protect you against most opponents. In comparison, an unmodified weapon and Class II armor will hardly help you survive, but it is cheap and available right from the start. Good weapons paired with poor protection is very dangerous because it is easy to die and the weapon is very likely to be taken by the other player. You can find a lot of equipment on Scavs and then use them to upgrade your own equipment. For more information on equipment see here:

Insurance [edit | Edit source]

Make sure you always insure your equipment before going into a raid. You can do this just before you enter the lobby. You can tick the "Insure everything" checkbox so that you are guaranteed not to forget anything. To confirm this, press "Insure", just above "Ready". You can either insure with Prapor or with a therapist:

  • Prapor is cheaper, but it takes 24-36 hours to get the insured items back.
  • Therapist is around 50% more expensive, but only takes 12-24 hours

Use insurance at a low level too. There is always a chance that whoever killed you cannot take everything with them or find better items. And if scavs kill you, there's a good chance it will all come back.

After a certain time, the dealer will contact you via the messenger, giving you the chance to take back your lost equipment. If you have not done this after 48 hours, all is lost.

Health, healing, and hit points Edit source]

You start a raid with 435 hit points that are distributed over 7 body parts: head, chest, stomach, as well as arms and legs. If you injure yourself, the affected part of the body loses hit points.

  • Three colors indicate the status of the body part: gray, red and black. Gray indicates that there is little or no damage. Red means there are more serious injuries that should be treated. Black means that this part of the body has been lost and you cannot change this in the raid (currently). In addition, there are different types of injuries that can be present.
    • A blackened body part brings severe impairment, which greatly hinders the progress in the raid. In order to prevent the loss of body parts, there are medical items in the game. Each with different advantages and disadvantages. Sometimes you can't prevent parts from turning black, so be careful.
      • When the legs are black, movement is restricted and accuracy decreases while running.
      • When the arms are black, aiming while shooting and searching bodies and containers is restricted.
      • When the belly is black, you start to cough and your hydration drops very quickly, which can lead to dying of thirst.
      • Bandages stop bleeding but do not heal.

First aid kits are required for this. In some cases one breaks a limb, exposing one to the same negative effects as if the body part were black. This can be remedied with a splint. With the exception of the AI-2, all first aid kits also stop bleeding, and the Grizzly even helps against fractures. If you've lost a part of your body or broken a limb, pain medication can help. This allows you to run, for example, despite blackened legs. These are quite expensive to start with, but can often be found in medical bags.

Tasks [edit | Edit source]

There are many tasks in Escape from Tarkov. Some require that you collect something for the traders, others that you kill other players or mark certain locations. The fastest way to gain experience is through tasks. Completing a task can earn you thousands, if not tens of thousands of experience points. Many of these are not particularly difficult and can be done on the side. Others, however, require a special style of play or specific equipment. In addition to the experience, there are other advances in the game:

  • Many tasks give equipment and other items with which you can fight the next raids
  • You unlock new items. Either directly or indirectly by unlocking higher reputation levels with dealers.

Hideout, organization and container Edit source]

In Escape from Tarkov the size of your hiding place (currently) depends on the edition you buy. Here is a list of the sizes of the different editions:

  • 10x28 in the standard edition
  • 10x38 in the Left Behind Edition
  • 10x48 in the Prepare for Escape Edition
  • 10x68 in the Edge of Darkness Edition

It is recommended to keep items of the same kind - weapons, ammunition, medicine, etc. - in groups in order to minimize the time in the menu.

  • automatically equips equipment if space is still free.
  • Automatically moves items between the character and the hiding place if there is still space.
  • is the standard key to examine objects.

At certain points in the game, the space in the hiding place may no longer be sufficient, even with more expensive editions. Then the containers come into play. These items have more internal space than they use up. For example the goods case is a 4x4 item, but has space for 16x16 cells. These containers can usually only be obtained at a higher level and some are only for one type of item. Every now and then new containers come into play, which cover other areas.