Army, how many rounds per case

Emblems

Surviving emblems Edit source]

Light figure [edit | Edit source]

No emblem achievedBronze emblemSilver emblemGold emblemIridescent emblem Points needed 0 points30 points100 points190 points270 points Former category:
aims
The LIGHT SHAPE Emblem represents your cooperation in the repair of generators. The higher your share of the total work in the Repair of generatorsthe higher the quality of this emblem. All progress is counted and this emblem is not made by killers,

reset the generators. You will also receive points for this emblem if you cursed totems destroyed and Exit gates open.

The goal of this Emblems Is it like this lots To get points as possible:

  • Points for that Repairing a generator: max. 100 points
    • 1 point Per 1 % Generator progress per generator.
    • If multiple survivors repair a generator, the points will be shared among all survivors depending on each individual's personal contribution.
  • Points for that complete repair of a generator: 5 points
    • Awarded to all survivors when a generator is fully repaired.
  • Points for that Opening an exit gate: 15 points
  • Points for that Destroying a curse totem: 50 points

Unbroken [edit | Edit source]

No emblem achievedBronze emblemSilver emblemGold emblemIridescent emblem Points needed 9999 points899 points799 points699 points0 points Former category:
to survive
The UNINTERRUPTED Emblem represents your ability to to survive. If you escaping a round without being brought down, you will get the level "dazzling". If you are brought down at least once, you will receive gold.

If you die during a round, the level of the emblem depends on how long you were alive. The most that you can achieve this way is silver.

The goal of this Emblems Is it like this little To get points as possible:

  • Points for that Get knocked down: 1 point
    • Even being knocked down once does not result in receiving an iridescent emblem.
  • Points for that Dying and surviving less than 5 minutes: 900 points
  • Points for that Dying and surviving less than 9 minutes: 800 points
  • Points for that To die and survive more than 9 minutes: 700 points
    • This guarantees at least a silver emblem.

Helpful [edit | Edit source]

No emblem achievedBronze emblemSilver emblemGold emblemIridescent emblem Points needed 0 points20 points40 points60 points100 points Former category:
selflessness
The READY TO HELP Emblem indicates how selfless you and your team were during a lap. All survivors lose points each time a survivor is hung on a hook the first two times. Become a survivor successfully off the hook saved, get all players,

who are still in the match, these points back. The rescuer also receives bonus points. In the event of an unsafe rescue, the player who carried out the rescue loses points.

Further selfless acts also award points. These include: healing survivors; make the killer drop a survivor; be hit while a survivor is being carried.

The goal of this Emblems Is it like this lots To get points as possible:

  • Starting points: 20 points
  • Points for the Healing another survivor: 10 points
    • 0.1 point Per 1 % Healing from another survivor.
  • Points for that Be unhooked: -10 points
    • For all remaining survivors when one survivor is hooked.
    • Points are refunded if the hooked survivor is within 10 seconds dies.
  • Points for that To be unhooked: 10 points
    • For all remaining survivors when a survivor is unhooked.
  • Points for that Unhook a survivor: 20 points
    • For the survivor who performed the unhooking action.
  • Points for that Freiwehr: 30 points
  • Points for that Farming a Survivor: -30 points
    • For the survivor who performed the unhooking action, when the unhooked survivor is within 10 seconds being knocked down.
  • Points for that Body blocking: 10 points
    • For the survivor who is hit while the killer carries a survivor.
  • Cellar bonus multiplier: x0.15
    • For all helpful Actions in the basement.
  • Post-exit bonus multiplier: x0.15
    • For all helpful Actions taken after the exit gates are energized.

Refugee Edit source]

No emblem achievedBronze emblemSilver emblemGold emblemIridescent emblem Points needed 0 points230 points380 points560 points880 points Former category:
bravery
The REFUGEE Emblem represents your ability, you to hide from the killer or at To win hunts against him. You get points if the killer doesn't detect you; the closer you are, the more points you get. You will also get points if you escape a hunt without being hit.

The longer the hunt, the more points. If you escape a hunt, the points are set aside. Your points are saved every 15 seconds so you get them even if you lose the hunt.

The goal of this Emblems Is it like this lots To get points as possible:

  • Starting points: 100 points
  • Points for that Stay in the Terror Radius without being hunted: 1 point per second
    • This value is influenced by a distance multiplier:
      • within 5 meters: x6
      • within 10 meters: x2.2
      • within 20 meters: x1.1
      • within 30 meters: x0.5
      • within 45 meters: x0.3
      • within 64 meters: x0.1
      • more than 64 meters: x0
  • Points for that Being hunted by the killer: 1 point per second
    • Points lost when being beaten: -10 points
    • Interval in which the points are saved: 15 sec
    • This value is influenced by a distance multiplier:
      • within 5 meters: x1.2
      • within 20 meters: x0.6
      • within 45 meters: x0.3
      • within 60 meters: x0.1
    • Additional points are gained at certain time intervals in a continuous hunt:
      • at 0 seconds: 1 point
      • at 15 seconds: 50 points
      • at 30 seconds: 60 points
      • at 45 seconds: 125 points
      • at 60 seconds: 250 points
  • Successful Hunt Escape Multiplier: x2
  • End of the hunt timer duration: 5 seconds

Killer emblems Edit source]

Gatekeeper [edit | Edit source]

No emblem achievedBronze emblemSilver emblemGold emblemIridescent emblem Points needed 0 points20,000 points30,000 points42,000 points55,000 points Former category:
Underhandedness
The GATEKEEPER You can get an emblem if you slow down the progress of the generator for as long as possible. You will receive points every second, depending on how many incomplete generators remain on the map.

If the round ends with incomplete generators, you will also receive bonus points for this emblem.

The goal of this Emblems Is it like this lots To get points as possible:

  • Points for everyone unfinished generator on the map: 1 point per second
    • This value is influenced by a multiplier, depending on the number of remaining generators:
      • 5 remaining generators: x100
      • 4 remaining generators: x80
      • 3 remaining generators: x60
      • 2 remaining generators: x45
      • 1 remaining generator: x35
      • 0 remaining generators: x0
  • Points for 5 unfinished generators on the map when the round ends: 55,000 points
    • This grants you an Iridescent Emblem.
  • Points for 4 unfinished generators on the map when the round ends: 42,000 points
    • This will grant you at least one gold emblem.
  • Points for 3 unfinished generators on the map when the round ends: 30,000 points
    • This grants you at least one silver emblem.
  • Points for 2 unfinished generators on the map when the round ends: 20,000 points
    • This will grant you at least one bronze emblem.
  • Points for 1 unfinished generator on the map when the round ends: 10,000 points

Fervent [edit | Edit source]

No emblem achievedBronze emblemSilver emblemGold emblemIridescent emblem Points needed 0 points2 points4 points6 points8 points Former category:
Victim
The Fervently Emblem represents your ability to sacrifice and kill. You get points for every survivor you eliminate in a round. Sacrifice kills, Memento Moris, and inverted bear traps award the same number of points.

There are no points for survivors who bleed to death.

The goal of this Emblems Is it like this lots To get points as possible:

  • Points for that Sacrifice of a survivor: 2 points
  • Points for that Killing a survivor: 2 points
  • Points for a survivor who leaves the round: 2 points
  • Points for that Bleeding a Survivor: 0 points

Malicious [edit | Edit source]

No emblem achievedBronze emblemSilver emblemGold emblemIridescent emblem Points needed 0 points11 points22 points30 points36 points Former category:
brutality
The EVIL Emblem represents your ability to put pressure on survivors and prevent them from healing each other. You gain points for injuring, interrupting and causing survivors to fall. If they are healed, you lose points.

You will also receive points whenever a survivor is hooked. These points are NOT lost if the survivor is rescued from the hook.

The goal of this Emblems Is it like this lots To get points as possible:

  • Points for that Hitting a Survivor: 1 point
  • Points for one Survivor who smells a new hook phase: 2 points
  • Points for one Survivor being healed: -1 point
  • Points for one Survivor who frees himself from your grip: -1 point

Chasers [edit | Edit source]

No emblem achievedBronze emblemSilver emblemGold emblemIridescent emblem Points needed 0 points650 points1230 points1800 points2550 points Former category:
Hunter
The PURSUERS Emblem represents your ability to find and hunt survivors. You will always get some points when you find a survivor or when you win a hunt; the shorter the hunt, the more points.

The goal of this Emblems Is it like this lots To get points as possible:

  • Points for that Hitting a Survivor: 55 points
  • Points for that Find one survivor: 5 points
  • Survivors lost timer duration: 5 seconds
    • Additional points are earned depending on how long the hunt lasted:
      • less than 15 seconds: 90 points
      • less than 30 seconds: 60 points
      • less than 45 seconds: 50 points
      • less than 60 seconds: 40 points
      • more than 60 seconds: 30 points