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Pillagers are illagers armed with crossbows that patrol the Overworld, guard their outposts and participate in raids.

Spawning [edit]

Patrols [edit]

In Java Edition, the number of pillagers spawning in each patrol depends on the local difficulty, with one spawning as a patrol captain. Patrols occur after 512 in-game days, any time and independently of structures, which means they still spawn in a world without generated structures. A patrol will spawn 24 to 48 blocks away from a random player, on the highest solid block. The individual pillagers of a patrol can only spawn at block light level 7 or lower, regardless of sky light.

In Bedrock Edition, each patrol spawns 2 to 5 pillagers on Easy and Normal difficulty, whereas on Hard difficulty, 80% of illagers spawned are pillagers and 20% are vindicators. One of these illagers is a patrol captain. Anus 512 In-game days, patrols appear 24 to 48 blocks away from the player, at a light level of 7 and below on Easy or any light level on Normal and Hard difficulty.

Outposts [edit]

Pillagers continually spawn in a 72 × 54 × 72 block volume centered on the top floor. They may spawn on any valid opaque block as long as the sky light level is 11 or lower, and the block light level is 8 or lower, but can also spawn on grass or sand blocks regardless of block light level.

In Bedrock Edition, pillagers spawn at or below a particular location in the outpost, choosing the highest opaque block with a non-solid block on top and spawning on the northwest corner.


Pillagers are more common in the earlier waves, and decrease in number as the waves progress. Despite this, they still constitute the majority of raiders in total. One pillager spawns riding a ravager in the fifth wave. In Bedrock Edition, one of the ravagers is ridden by a pillager instead of a vindicator on the seventh wave.

Behavior [edit]

Pillagers are hostile toward players, iron golems, wandering traders and villagers. In Bedrock Edition, pillagers are also hostile toward snow golems, but not toward baby villagers. They attack by shooting arrows from their crossbows every 3 seconds up to 8 blocks away, and pursue their targets for up to 64 blocks. Taking into account their fast walking pace, they are extremely difficult to shake off. Pillagers never retaliate against other pillagers or illagers. They always seek an assailant regardless of distance, unlike most other mobs.

If raiding pillagers kill all the villagers in a village, they celebrate their victory by jumping and laughing. In Bedrock Edition, pillagers wave their arms about as well when cheering.

In Java Edition, a pillager's crossbow eventually breaks with repeated use, unlike weapons wielded by other mobs.[1] Unarmed pillagers In Java Edition are passive, but still frighten villagers, and iron golems are hostile toward them.

In Bedrock Edition, pillagers use melee attacks while underwater.

Drops [edit]

In Bedrock Edition, pillagers spawned in raids drop:

In Bedrock Edition, raiding pillagers also have a 65% chance on Easy and Normal, or 80% chance on Hard difficulty, to drop these:


  • Iron equipment drops have a 50% chance to be enchanted at level 5-19. Said equipment may also have enchantment combinations that cannot be normally obtained, such as Blast Protection and Fire Protection on the same pair of boots.
  • Iron equipment drops are always of 30 to 90% durability.
  • These drops are affected by the Looting enchantment.
  • Enchanted books have level 30 enchantments, which can also be treasure enchantments.

Bad omens

If the player kills a pillager captain, which wears an ominous banner (or Illager banner ‌[Bedrock Edition only]) on its head, they receive the Bad Omen status effect. The effect lasts for 100 minutes (5 in-game days) and can be removed by drinking milk. When a player afflicted with Bad Omen enters a village, a raid commences in that village, bringing about waves of illagers that seek and try to eliminate all villagers in the village.

Each patrol spawn one captain, while outposts can continually spawn pillager captains, both of which beset the player with one level of Bad Omen upon death. Note that raid captains do not inflict Bad Omen when defeated in a raid. In Java Edition, killing multiple captains in succession raises the Bad Omen level to a maximum of V, increasing the chance of pillagers and vindicators in the resulting raid wielding enchanted weapons. As long as the Bad Omen level is higher than I, the resulting raid includes an additional wave with a raider composition identical to that of the last wave.

Sounds [edit]

Data values ​​[edit]

ID [edit]

Java Edition:

Bedrock Edition:

SurnameNamespaced IDNumeric ID Translation key

Entity data [edit]

Pillagers have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all mobs spawnable in raids
    • Inventory: Each compound tag in this list is an item in the pillager's inventory, up to a maximum of 5 slots. Items in two or more slots that can be stacked together are automatically be condensed into one slot. Pillagers don't change their inventory automatically or drop items from it upon death. The inventory is currently unused.[more information needed]
      • An item in the inventory, excluding the slot tag.

Achievements [edit]

Advancements [edit]

Icon Advancement In-game description Parent Actual requirements (if different)Namespaced ID
Adventure, exploration, and combat Kill any entity, or be killed by any entity.
Monster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement.
Monsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement.
Who's the Pillager Now?
Give a pillager a taste of their own medicine Ol 'BetsyKill a pillager with a crossbow.

History [edit]

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Please remove this notice once you've added suitable images to the article.
The specific instructions are:
  • Pillagers before Bedrock Edition Beta
  • Render of pillager with unloaded crossbow with the same pose as a piglin with a crossbow in Bedrock Edition Beta
  • Renders of unarmed pillagers before and after 20w29a (MC-158735)
March 27, 2017Jeb replies to a Reddit post suggesting to add pillagers, saying that they were already planned to be added in the future.
September 29, 2018Pillagers are announced at MINECON Earth 2018.
Java Edition
1.1418w43a Added pillagers.
18w45aPillagers can now spawn naturally during illager patrols.
18w46aThe pillager's AI has been improved.
Pillagers no longer drop emeralds.
18w47aPillagers now spawn as part of raids.
Pillagers now spawn around pillager outposts.
18w47bPillagers now spawn less often around pillager outposts.
Pillagers no longer cross their arms when not equipped with a crossbow, which has changed the poses from to .
19w09aPillagers can now use tipped arrows and fireworks in their offhand when shooting their crossbow.
19w13aPillagers can now open doors during raids.
If raiding pillagers killed all the villagers in the village or the beds were destroyed, pillagers celebrate their victory by laughing and jumping.
19w14aPillagers no longer open doors during raids.
1.14.4pre4 The pillager's arm texture has been changed.
1.1519w39a Pillagers no longer have arms when they're not armed with a crossbow.
19w45a Both of the arms of pillagers now display correctly even if the pillager does not have an armed crossbow.
1.16.220w29aThe attack animation of unarmed pillagers has been changed.
Bedrock Edition
1.9.0beta Added pillagers.
Pillagers do not have sounds or animations.
beta now have the crossbow animations and reloading sounds.
beta crossbow held in the pillager's hand is now larger.
1.10.0beta now have their own sounds.
Pillagers are no longer available only through Experimental Gameplay.
Pillagers now spawn around pillager outposts.
1.11.0beta now spawn as part of illager patrols and during raids.
Pillagers can now spawn as a raid captain.
Pillagers no longer attack baby villagers.
Pillagers can now ride ravagers.
beta in raids may now drop special items when killed.
1.13.0beta If raiding pillagers killed all the villagers in the village or the beds were destroyed, pillagers celebrate their victory by laughing and raising their arms in the air.
releaseLooting now increases the crossbow drop chance for pillagers by 1% per level, rather than 12%, to bring parity with Java Edition.
1.16.0beta no longer load their crossbows after spawning, and now load their crossbows only when they find their target.
The unloaded crossbow pose of pillagers has been changed to , the same pose as a piglin with a crossbow.
Pillagers now pick up illager banners within 3 distances from it.
PlayStation 4 Edition
1.90 Added pillagers.
Pillagers are available only in creative mode.
1.91Pillagers now spawn in raids, illager patrols and around pillager outposts.
Pillagers can now spawn as a raid captain.
Pillagers can now ride ravagers.

Issues [edit]

Issues relating to "Pillager" are maintained on the bug tracker. Report issues there.

Trivia [edit]

  • The pillager was added to the village and pillage as a means to give the villagers a "true" adversary in order to balance the new village mechanics.[2]
  • In Java Edition, an unarmed pillager walks at random similarly to passive mobs, but always faces any player in its field of view.
  • In Bedrock Edition, due to a bug, unarmed pillagers can still shoot arrows rapidly, about 1 every 0.75 second.
  • The command: summons a passive pillager that does not attack anything.
  • In the Buzzy Bees trailer, a hidden pillager can be seen watching over the villagers. In the same trailer, a pillager comically flees from the bees.
  • Pillagers are the first mobs to wield a crossbow, the second being Piglins.
  • Pillagers are slightly taller than their other illagers and other villager like mobs. (Excluding Witches, who have a hat).
  • They are the only illagers that do not fold their arms.
  • An original design of the pillager appeared like a pirate wearing an orange vest. However, Mojang Studios' mob designers changed the mob's design to look more like brigandine armor.
  • In Bedrock Edition, Pillagers run animation runs differently than other illagers because of the mob that was modeled as a player.

Gallery [edit]