How to run personal union eu4 console

Re: Best way to finally understand EU 4: o)

Postby Zak0r »

Maybe a few more basic tips for the fight, in case you have to:

1. Never send out cavalry and artillery without infantry and always have at least as much infantry as cavalry.

2. Make sure that your troops always go into battle with the best possible morale (the green bar next to the unit), because this ultimately decides the winner of the battle. After a narrowly won battle, it can sometimes be cheaper to retreat into the hinterland for a few months and then attack with fresh energy, otherwise even a smaller army will sweep you away. Morale always rises at the beginning of the month (when the soldiers are paid, so to speak).

3. Avoid (unless you have a general with many more points in maneuvers than your target):
a) attack across rivers
b) to attack mountains
c) attacking an opponent on forest
d) attack by landing or crossing a ford (dashed line)

4. Make sure you always have a general with you in battle

5. At the beginning of the war, check the current supply strength in the provinces where the fighting / maneuvers will probably take place. If you have more soldiers in a province than this number (x1000), you will lose a proportion of the men at the end of the month. In winter the supply strength is significantly lower (and sieges require higher casualties). A general with maneuver points lowers the supply weight of his army.

6. Do not divide your armies too extreme to avoid these losses. A good strategy, for example, is to have two large armies in neighboring provinces that can quickly reinforce each other if necessary. Make sure that this reinforcement option is not blocked by the catchment area of ​​an enemy fortress and that you have to take a detour first!

7. Check the characteristics of your units (those dots to the right of their names) to decide whether it is better to attack or be attacked. Some units have a defensive bonus (greenish) others have an offensive bonus (yellowish).

8. Get a military advisor with a discipline or morale bonus if possible, but watch out for your wallet (at the beginning you can usually only afford the one with +1)

9. if you buy mercenaries, prefer infantry. This will relieve your manpower (reserve troops), because infantry usually get on the nose first.

10. During sieges:
a) make sure that you do not have too many unnecessary troops on site in order to minimize losses (siege always means 1% loss, in winter usually significantly more). For unfortified provinces 1000+ men are sufficient, for a capital fortress 3000+ men, for a fort 6000+ and for a capital with fort 9000+ (later there will be stronger fortresses). If you don't have enough troops on site, you will see three red exclamation marks. More troops are only worthwhile if there is a threat of a counterattack, or if you have already made a breach in the walls and want to storm the fortress quickly (the button with the red arrow below, storm costs 5 military points), because there is only a small garrison left is.
b) Make sure you have reinforcements ready in a neighboring province if the siege is near the front and avoid smaller armies than, say, 5000+ near the front (the numbers increase in the later course of the game), because they are usually completely wiped out instead of fleeing (I think the fight must last at least 10 days in order to escape).
c) If you have to temporarily withdraw the siege army, try to leave at least one squad of mercenaries on site so that the progress is not reset to 0 and you can start again at the same point later.
d) if you have a general with a siege bonus (points for the cannon), use him in the siege army
e) If you have artillery, try to include as much artillery as possible in the siege that you get the maximum of 5 bonus progress points
f) Forts on the water can be besieged better if one also cuts off the sea route with ships.